For me, it just crashes for no reason. I would do something random such as closing a script, or importing something into the Asset Manager. You just got to use it for a while.
That sounds a lot like unsolicited advice, I am pretty sure the Roblox engineers are plenty capable of supporting Apple Silicon, but it may be technically challenging/low priority/etc hence why there was no immediate fix.
Ok, Processor is what we are looking at. This topic is not right for you. I would contact @Bug-Support about your issues, and try to be as specific as possible, and make sure they can reproduce the crashing.
Rosetta 2 Has Some Limitations When Running Old Intel Compatible Programs. It Allocates Less Memory And Power To The Running (App). Its Most Likely The Reason… i suppose
I agree with this. Basically my M1 is equivalent to my old Windows laptop because of Rosetta taking a lot of resources. I can only have 3 studios even though my processor is a lot better on my Mac. Also, it takes up a lot of ram, and I fill up 1 studio with 4 Gb of ram.
I do not own an Apple Silicon Mac and Roblox Studio is working completely fine!
Roblox Studio rarely crashes on my bigger projects. This could be the fact Roblox Studio is not properly optimized for Apple M1 Macs. You might experience problems with Roblox Studio on an M1 Mac with Rosetta 2. (e.g. Unable to open the place popups, flickering widgets and random crashes)
Device: MacBook Air (Retina, 13-inch, 2020)
Processor: 1.1 GHz Dual-Core Intel Core i3
Storage: 256GB SSD (I have plenty of space in my drive)
I have owned my MacBook Air 13 Inch since July of 2020 and it had Catalina on it. All the problems with studio started occurring when I upgraded it to 11.0 Big Sur (soon will be upgrading to 12.0 Monterey when macOS Monterey releases)
Check your Apple Menu, Go to About This Mac… to check if your Mac model has Intel or M1 (My MacBook has Intel)