I am currently trying to make a few changes to a game of mine. The game has around 35k parts, with a combination of unions, parts, and meshes (lots of unions). The problem is that if there are too many unions on the game (or there is a specific union that breaks) Roblox won’t allow me to publish the game, and throws HTTP 500. I tried deleting a few unions, but there is only so much I can delete before it becomes obvious and excessive.
I have tried deleting unions (which worked most of the time) and uploading a local saved copy. The local copy failed to publish because “Failed to upload union, exceeded limit”. I also tried converting some unions to meshes, but I don’t have the time to convert every little union to a mesh. I am losing my mind and I don’t know what to do. If anyone has this issue and they know a fix, please let me know, it would be much appreciated.