Can roblox not break my game for 5 minutes??? I want to work on the new game but we have to keep coming back to fix my old game because Roblox makes functions unusable. What’s the point?
Can you share more details about how we broke your script? I’m interested in ways we can prevent this kind of thing from happening, and the more info you can share, the better idea we have of what went wrong and how we can prevent it from happening again.
I mean, that’s part of maintaining a game…? Not everything will remain 100% functional after you’ve wrote it; this is why games have bug fixes and patches.
Our game has has a gun system that uses a hitbox system, and a healing skill. last week, our game had no errors asside from from sound IDs, with no human intervention because the team has been working on another game, there’s suddenly a million errors.
That’s not how this works, Bug fixes and patches are for if you release a new update and need to fix it, normal game engines don’t just suddenly decide to remove script functions.
No, but if you want your game to work on something like newer hardware, you typically need to update it so it’ll remain functional.
For example, unless the developers release a new port, Xbox 360 games need to be ran through an emulator to remain (somewhat) functional on modern Xbox systems.
But your post isn’t specifically showing what the exact issue is; the errors don’t help on their own because there could be thousands of different reasons why they could happening.
What exactly did roblox break even? Judging by the errors you showed, there’s nothing to suggest it was something on Roblox’s part
Has any member of your team really not touch the game’s code?
Are these errors associated with data store, can it possibly be missing specific data?
Are you using packages?
unable to cast value to object
that is related to editablemesh/image changes or smth idk