Tried using studio today incase if the problem was just a one-off thing and it somehow got even worse, even less of the axis I could manipulate before stopped working, I could only move the +Z, -Z and +Y axis.
I also tested the Animation Editor and I can’t even select a rig to animate at all, I tried it on about 5 different rigs and it wouldn’t allow me to select any of them, I could hover over them, though I could with any object in the workspace. ( I am purely guessing here but I bet the animation editor’s draggers would be as broken as their ordinary workspace counterparts )
Hey actually, after testing around I’m not entirely convinced it’s the draggers themselves that are broken, but the studio cursor.
Let me explain, so I wave my mouse around in studio for a bit and it turns into my standard computer cursor, then when I click it turns into the studio one until I move the mouse again in which case it acts as if I’ve just clicked off of studio.
This also isn’t just a me problem since I checked and other people also are experiencing this cursor change, so this may be the issue we are looking for.
( it’s worth noting also that ClickDetection in studio also doesn’t work properly with this cursor issue which just adds more fuel to this fire )
I have gotten this glitch and I can’t even move anything,rotate,resize or any of the simple tools. So now I just use an f3x builder in studio since they haven’t fixed it.
There was no REAL post made about this at the time, but the series of bugs to my knowledge have been fixed, I’ll probably keep this post here updated incase I find anything funky, but for now that seems to be fixed.
Edit: All of the default tools work just as intended, no funky behavior with the selecting, dragging or manipulating of objects found so far.
Edit 2: Ok this is so bizarre, everything works fine in most studio places, but in others the weird tool behaviors still apply. I know for a fact that it has nothing to do with the game’s settings. Here’s an example:
Bugged place
Fine place
I never touched the second gif’s place when the bug took place, it’s almost as if if a place got bugged then it would keep the bug after a fix was made for most places.
Ok, I am insanely stupid and it turns out there were just a bunch of GUIs on screen that were invisible but enabled, as a result they were blocking the draggers from working properly, sorry for wasting all this time lol.
Edit: On the bright side, at least all the efforts to fixing this ‘problem’ probably weren’t completely in vein, I’m sure that it fixed some minor issues in some shape or form.
Edit 2: Can confirm that it was indeed the GUIs that were causing the issue, oopsie.