Roblox's dragger system has become kinda funky

There was no REAL post made about this at the time, but the series of bugs to my knowledge have been fixed, I’ll probably keep this post here updated incase I find anything funky, but for now that seems to be fixed.

Edit: All of the default tools work just as intended, no funky behavior with the selecting, dragging or manipulating of objects found so far.

Edit 2: Ok this is so bizarre, everything works fine in most studio places, but in others the weird tool behaviors still apply. I know for a fact that it has nothing to do with the game’s settings. Here’s an example:

Bugged place

BuggedPlace

Fine place

FinePlace

I never touched the second gif’s place when the bug took place, it’s almost as if if a place got bugged then it would keep the bug after a fix was made for most places.

See my reply here: Multiple Tools in Roblox Studio Broken when Any Plugin is Enabled

The fix for this was turned on last Thursday. Let us know if you see any further problems, but we expect things to be fixed now.

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I made an edit on the post above, a new weird place-specific thingy has started happening with it

Might the difference have something to do with how you open the places? (Team create vs local file vs cloud file)

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This is still happening to me even still after disabling a plugin

Can you double check that you’re running the most recent version of Roblox for me?

image

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Yes,
Capture

oh hecc, yeah I think it might be the current version, my client seems to be fairly outdated.

one slight problem, I have no clue how to force a studio update so I’m just on the latest client.

Ok, I am insanely stupid and it turns out there were just a bunch of GUIs on screen that were invisible but enabled, as a result they were blocking the draggers from working properly, sorry for wasting all this time lol.

Edit: On the bright side, at least all the efforts to fixing this ‘problem’ probably weren’t completely in vein, I’m sure that it fixed some minor issues in some shape or form.

Edit 2: Can confirm that it was indeed the GUIs that were causing the issue, oopsie.

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