Introduction
This is a Roblox implementation of a simple State Machine! I personally hate the concept of over-engineering things so instead I kept it simple and easy to use as all things should be! But in case you are wondering… what is a State Machine?
A state machine is a way of organizing and controlling the behavior of objects in a program. It’s like a flowchart that defines the different states an object can be in and the transitions between those states.
In game development, state machines are often used to manage the behavior of characters, enemies, and other objects in the game world. For example, a state machine might define the states “idle,” “walking,” “running,” and “attacking” for a player character. When the player presses a button to move, the state machine would transition the character from the “idle” state to the “walking” state, and then to the “running” state if the player holds down the movement button for a longer period of time.
State machines can help make game development more efficient and easier to manage by providing a clear structure for controlling the behavior of objects. They also make it easier to add new states and transitions as the game evolves and new features are added.
Installation
There are 3 different ways of installing this package into your project! You can either download it from the releases page, download the Roblox model or install it via Wally!
Wally: Wally
Roblox Model: RobloxStateMachine - Roblox
Releases: Releases · prooheckcp/RobloxStateMachine · GitHub
Tutorial
RobloxStateMachine Tutorial (Studio) - YouTube
Example
Contributing
Please leave a star on GitHub, it helps a lot!
Pull requests are welcome. For major changes, please open an issue first
to discuss what you would like to change.
Please make sure to update tests as appropriate.