Weird Custom Rig AI Behavior

Hi all. I’ve recently been working with prooheckcp’s RobloxStateMachine (RobloxStateMachine - A Simple State Machine implementation) for a custom rig in my game.

However I’m noticing some weird behavior with this custom rig when i apply the AI vs a normal R6 rig. A video following this question is linked to this message - in it, both rigs have the AI inside of them, however only the R6 is able to move. Adding onto this, when i used a different AI and actually got the monster moving it was very shaky and didn’t really function properly.

Here is a file to the Rig’s place:
RobloxStateMachine.rbxl (223.3 KB)

Here is a video demonstration:

The AI script is directly the same as in the RobloxStateMachine tutorial video - no additional changes made as of right now, as I just want to make the rig function properly before adding new functionality. Thanks!

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It actually moved when I changed its Humanoid’s HipHeight to 6 or much more. I think it was trying to move but its Humanoid was stuck to Baseplate.

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I swear i tried that earlier, but it seems to work now. Interesting that the value Rolox seems to update on it’s own when you change it manually is not the HipHeight it actually needs.

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