Hi all. I’ve recently been working with prooheckcp’s RobloxStateMachine (RobloxStateMachine - A Simple State Machine implementation) for a custom rig in my game.
However I’m noticing some weird behavior with this custom rig when i apply the AI vs a normal R6 rig. A video following this question is linked to this message - in it, both rigs have the AI inside of them, however only the R6 is able to move. Adding onto this, when i used a different AI and actually got the monster moving it was very shaky and didn’t really function properly.
Here is a file to the Rig’s place:
RobloxStateMachine.rbxl (223.3 KB)
Here is a video demonstration:
The AI script is directly the same as in the RobloxStateMachine tutorial video - no additional changes made as of right now, as I just want to make the rig function properly before adding new functionality. Thanks!