I’m no professional, but might it be because of the mass purchases of the kitsune pet? I know the update came out earlier, around this time, and a lot of people I assume will have gone to buy that pet, possibly flooding the system which handles purchases.
Again, no professional and I hope someone at Roblox can fix this if it is an internal issue.
This is something I have never seen before. The product may have certain troubles functioning correctly, which may cause it to misbehave. I wouldn’t recommend spamming it, it would just duplicate the entire thing. Its very odd seeing this happening even if the robux is being used for the propaganda of this entire happening, in which case is the main error.
In investigating this, I tested the following to see if this could be a developer-caused error:
Erroring in ProcessReceipt
Returning NotProcessedYet in ProcessReceipt
Returning Granted (for completeness)
None of these implementations cause the following error that this bug report is about. In other words, it is impossible for this bug to be caused by us in any normal circumstances including erroring code.
To be certain, I also looked through error logs and did not find any errors from ProcessReceipt.
It’s most likely due to the fact that Roblox’s servers are pushed due to their limits due to the amount of players on Adopt Me whenever an update releases, like what we’ve seen before. Could be something else, though.
Yeah, that’s what I was initially thinking. I used to play Adopt Me myself, and as soon as updates come out kids jump to the store / place where you purchase the pet or item, and it ends up breaking Roblox’s servers 9/10 times. I watched my sister join, and the store(?) where you can buy the Kitsune was packed. I mentioned this, (edit for clarity: the point about where the servers could be broken or down,) here:
I’d not be shocked if Roblox was having processing issues.
If I remember correctly, the Robux still gets taken, but it gets put back in 2 days (I could be wrong). And also, ProcessReceipt keeps getting called at different times whether the purchase failed or succeeded, so that could explain the 2 day mechanic.
I did some testing and made a purchase in a live game, and indeed Robux still gets deducted (note that I don’t have your error). I made sure there was no way the purchase could be granted. Again, I’m pretty sure my Robux will be put back into my account sometime. Also note that the user is told the purchase was successful.
Most probably due to the amount of purchases happening at once, or it’s either a server issue as Roblox servers are reaching the max at the moment with the amount of players the game is having. This is mainly something Roblox needs to look at.
It still may take time to load, due to the amount of purchases that people have made. Its most uncertainly the cause and effect, but its most probably the game’s fault for making the origin of this error.
I also see this bug, I purchased a pizza motorcycle in the work at pizza place game by Dued1, I bought in the game store and I got the motorcycle. Everything was fine until today I joined the game, I spawn a motorcycle but it said ‘you already own this item, your account has not been charged’ and the motorcycle didn’t spawn, I check everything and I m sure I owned it and then the next day I join different servers and the issue wstill happens