Please also provide some constructive criticism instead of just tell us to abandon it. We have put our heart and soul into this project and we seem to only get negative comments.
That’s not all. From my testing, the gamejoin endpoints still check whether the domain of the request was roblox.com before approving launch.
So far, every negative comment on this post has provided some kind of constructive criticism. The reason you receive negative commants is because this resource, although nice, is somewhat flawed. In my opinion, the project seems rushed because there are less than ten(!) games and the UI does not give off the “clean UI” feel in some areas (button transition time, spacing between text and edge of elements, alignment, etc).
As mentioned already, this kind of project has been done countless times already and they all lose traction because of the same few reasons: 1) its an extra step, 2) its not “friendly” - as in easy-to-use for both players & developers, and 3) there is no guarantee for consistency (whether your team will be biased when approving).
Adding on to what someone was saying, maybe you could also just add unsubmitted games from Roblox that are interesting or fun as place holders so the website isn’t empty.
Maybe also having games of the week type things on a discord server with a bot? That would be pretty cool.
We moved; the old post was misleading. As you can see we have updated the post to link to this one. We also took feedback from that post and applied it here.
Update to Guidelines
Following some community feedback, we’ve updated our guidelines so it is no long required to have a discord account to submit your game to RoCate.
Micro-transactions are different to normal in game purchases. Micro-transactions are usually required to progress any further in the game (think something like simulator games) while game purchases are just there for a perk or cosmetic.
Funny you asked, we are working on a thing called RoCate TestLab, where developers can show off games they are working on, show a tech demo, etc, and then get feedback from the community.