Roleplay Game Devlog #1 - A Hopeful Start

Introduction

Welcome to the first devlog of a sort of roleplay game I am working on. In my recent projects I have struggled to stay motivated to work on it and I hope with this game I stay motivated by having stuff to show you guys in these devlogs. This game is inspired by games like generic roleplay gaem and a game I found on steam called dude simulator. It’s not suppose to be a serious roleplay game but rather one where you join and just mess around trying to cause chaos and have fun.


Overview

I have been working on this game for about a week now and here is some of the progress I have made!

I made some simplistic GUI to display your health, hunger, and cash. I may end up changing it because I feel it looks too similar to the GUI in GRG.
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I also created a system that generates buildings in set places in the map depending on their size because I am not the greatest at making a map layout. I currently only have one building that generates which is a bean shop and so it sort of looks like bean town .

Here is a closer look at the exterior and interior of the bean store.



I also made NPCs that can walk along a sidewalk and a module that can give player buffs and debuffs which work pretty well but the only problem is that the NPCs might walk into each other and slowly form a long conga line.
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And that is all I have for this first devlog, I hope you have enjoyed and if you have any suggestions or feedback I would very much appreciate it!

4 Likes

that all looks cool and I’d love to see where this goes! although if you want to avoid the npcs walking into each other you could do a collision group to make it collide with everything except for npc or just turn their CanCollide property off to avoid any kind of collisions.

I had thought of that but I eventually want to have the npcs interact with each other like fighting each other and I don’t really want them walking straight through each other. Thanks for the suggestion!

1 Like