Introduction
Welcome to the second ever devlog for a sort of roleplay game I am working on. I call it “sort of” a roleplay game because it isn’t going to be serious roleplay where you need to be in character but rather you go around the city causing chaos and having fun. If you haven’t seen that last devlog, I suggest you check it out to see what I had accomplished last week: Roleplay Game Devlog #1 - A Hopeful Start.
Overview
Over the last week I have been working hard on the generation portion of the city and I think I’ve got a good idea of how exactly I want to do it. The current plan is that there will be certain shops or landmarks built into the map that aren’t generated but then there are houses with loot inside that the player can take that are generated around the map.
The first thing I worked on was making it so that certain buildings can only spawn once in the map, so rather than having a bean town shop, there is one bean shop in the town.
I had also worked on chests that can spawn in houses I will eventually build and here is how the chest currently looks, I may change it in the future:
While I had been making the chest, I had realized if I want a large amount of loot inside the chest like money and tools the player can find, I would need a stackable inventory system. So I made an inventory system that I tried to look very similar to the normal Roblox backpack but now with stackable items. Here are some images:
(hotbar with tool equipped)
(backpack opened with tools inside)
(chest opened with inventory)
and that’s mainly what I got done this week. If you guys have any feedback or suggestions I would greatly appreciate it! Thanks for reading.