For each Sound instance in the workspace that is a child of a BasePart or Attachment, the plugin generates two spheres of a random colour, one sphere for the RollOffMinDistance property and one for the RollOffMaxDistance property. No more guessing distances to make realistic audio, now you can actually see it!
The plugin also supports the Volumetric Audio beta feature, and if enabled, distances are calculated from the surface of the parent part. But it’s not perfect, sometimes it can be quieter around certain parts of the sphere. This is only for Volumetric Audio though, normal audio has no problems (that I found).
Here’s a GitHub if you’d like to contribute:
I’m new to plugins, GitHub, and pretty much sharing community resources in general so any feedback is appreciated!
Love the plugin although if it was in a dock-widget to allow for more variety in settings that’d be amazing.
Such as I’ve love to be able to hover over the circle and it give me the path of that audio or if I enabled a setting it’ll only show sounds that have the “Playing” property enabled.
So far though I’m in love with the plugin, not sure why roblox didnt implement this when they did the light visualizations update.
edit
also I noticed the icon looked a bit boring, figured I could spice it up a bit for ya