My rig in blender has the main armature move around, and with it the respective armatures move along with the movement
(I hid all the other bones to highlight the root)
However, when I import the animation into Studio, the root does not show any movement, and all the connected bones (Limbs & Body) move as if there is no data in it
When I open the FBX back into blender it shows the animation properly, so this has to be some undocumented thing with studio
Roblox’s importer has some weird issue where when you import any object it makes it like 1000x larger (I have a plugin that allows me to scale it down so that isn’t a problem), and checking Appy Transform just weirds out the animation regardless of choosing FBX or Selected in the Animation Editor
For me I think just using an AnimationController and welding it onto the character should work fine, but I’m going to leave this post open in case someone figures out how to make it work with Humanoids
EDIT: It also doesn’t like it when I try to change the BasePart name so just a heads up for those who find this post