Rope...?

I remember reading this blog post over a year ago:

In the video and interview they talked about rope along with articulated physics.

I know xSoulStealerx created a local custom physics engine using verlet integration, but what happened to this idea?

I think the guy behind it left.

(You’re on an idea spree aren’t you? :P)

Also, yeah, that would be awesome. Especially the car.

ask hakosuka or blueice or rik about SS4. It’s like the truck chassis except it actually looks and works like a real car and uses classic physics.

rip kevin he

It’s not gone, somebody else is now working on it, so it’s taken longer than expected.

I’ve been wanting ropes ever since they were introduced:

But they never came.

I played with the Crash Canyon build of Roblox (the one with the articulated physics) a few weeks ago.
I found a rope class which seems to work pretty well (although it uses linear ropes, no curves or anything)

Creating ropes on roblox without scripting is perfectly possible using the Glue Joints and Oysi proved it.

If the individual parts annoy you, you can just write a script which draws lines between the parts which have no physical interaction.

To prevent glue from breaking, its usually helpful to have 3 per connection, and check for objects getting removed so you can recreate it without a problem.

Or you can create your own Rope/Cloth by scripting it…

Examples: roblox.com/Cloth-place?id=137996622 and roblox.com/Cape-place?id=161099869

Gloo!

(F0 - F3 properties used to be documented on the wiki but now arent.)

How hard is it to make your own rope system? Verlet Integration.

Not saying that rhetorically; I have no idea how hard it is to do since I’ve never tried it. But I’m pretty sure Verlet Integration is the method used to simulate it. From what I’ve read about it in the past few minutes, it seems somewhat straight-forward.

[quote] Or you can create your own Rope/Cloth by scripting it…

Examples: roblox.com/Cloth-place?id=137996622 and roblox.com/Cape-place?id=161099869 [/quote]

You can always make your own everything, but it will be hella inefficient. C# sided master race.

Most of the articulated physics / rope / other interesting physics demos were just that: Tech demos. It’s not like they were really close to being released for use in a real multiplayer environment and thrown away at the last minute.

As you’ve seen with all the CSG & CSG Physics stuff: Getting something from “working” and/or “tech demo” to actually being being a production ready feature is a long process that takes a lot of people.

Sure it takes a lot of time but not a lot of people: Ships - Roblox

Sorry for necro.