there is plenty of info in the documentation, if you want to get more than 10 assets from 1 request u need to add into the url the “Limit” parameter, there are just 3 sizes (10,28 and 30 idk why but u can’t use more than 30 i assume)
this is the url that i use to get all the accesories created by a player that are on-sale:
the CreatorTargetId parameter needs the Id of the player and the Cursor parameter is a code in case that there is a second page of data (if the player has 30+ accesories, the url will give u 1 code to use in the Cursor parameter that shows u all the info in the second page, if there is a third page, it will give another code, and it will continue giving more codes until u reach the last page of the data).
I believe Roblox recently imposed stricter rate limits on most catalog and some economy API endpoints, and as a result of this I’ve seen a major increase in the amount of 429s RoProxy has returned to my web server from these APIs. Is there anything you could change on RoProxy’s end to account for this? Maybe adding more IPs to the pool?
im not even getting 429’s, cloudfare for roproxy is straight up temp blocking my ip when I create too much requests but with such a large user base there is no other way to scale it down
There’s no point in blocking it for this, Roblox themselves due to these issues return an empty player array and only 5 player avatar tokens instead of all of them to counteract this.
Basically in a server with 20 players, the chance of someone locating you by avatar is 25%, and most servers are of bigger size such as 40 and 50.
you should enable obvious APIS that dont even require the security token like:
Getting avatar thumbnails via HTTPService
Getting place thumbnails via HTTPService
both of these are avalivable already and you kinda can do that without HTTPService but this applies only when you want to send a message to your discord webhook and you want your webhook to have avatar set as place thumbnail or avatar thumbnail
this would be awesome because then i dont need to send request to roproxy instead i send it to roblox.com which is also more trustable than some random proxy from devforums