for i, svr in pairs(servers) do
if svr["ping"] < server["ping"] then
server = svr
end
end
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, server.id)
I see so much potential in this project.
But can anybody please tell me the format of url after using Roporxy.
Because i only heard people say "just replace the ‘roblox.com’ with roproxy.com
And that doesn’t seem to work in most of my cases.
As you have mentioned, this is a free proxy, however, I was wondering if it is free for you? If so, could you inform me of where you host it at?
I am currently working on a game using Roproxy to retrieve quite a bit of information, and unfortunately(but expected) this is resulting in about a 2s delay each time to gather all required information. I have tried to combat this by having the server constantly cache new required data that the player can then just pull from the cache. However, I was hoping to find ways to speed this all up, by maybe hosting my own proxy, but don’t exactly have funds to do so at the moment. I am curious if you could tell me how places like Catalog Avatar Creator and PLS Donate manage to proxy information at such a high rate and speed?
redirection tools/proxies are used everywhere, like in VPN’s, workplace/school wifi, and for websites (in reverse).
If roblox blocked them, they would be blocking a useful feature of the internet, and a lot of people
roproxy is no different from any of them
i need it because there was a game where it needs to search for images i did use assetservice or insert i think there was this function called ::getfreedecals only problem it got 3 pages only