Rotating a part with different tweening styles

Hey developers! How do I rotate a part 360 degrees two times, slowly easing in, then rotating at a linear speed, and then it rotates to a specific CFrame slowly easing outwards?

Following this pattern:
Rotates 360 degrees, slowly easing in at a higher speed
Rotates 360 degrees, at a linear speed (the end speed of the last tween)
Rotates 360 degrees, slowly easing outwards at a slower speed

help would be much appreciated! :slight_smile:

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