Routine Deductions


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• 3.0 Deduction for Not Following Level Requirements (VERY STRICT ON THIS)
• 0.8 Deduction for Mouselock Flip Fling (Shift-locking while flipping causes Flip Fling)
• 0.8 Deduction for not Saluting before each Routine (Cheer, or Wave)
• 0.5 Deduction for not Saluting after each Routine (Cheer, or Wave)
• 0.2 Deduction for Hesitation during Routine
• 1.0 Deduction for Hovering in Air during Tumbling Pass (Too many Flips at Once, “Flying”)

• 1.0 Deduction for Falling off Bar
• 1.0 Deduction for Dismount off Landing Mat (Flipping off of the Light Blue Mat)
• 1.5 Deduction for Falling on Mount (Mount Onto Bar Failed)
• 1.0 Deduction for Failed Transition (Switching Between Bars Failed)
• 1.0 Deduction for Pausing 5+ Seconds (Not Moving for 5+ Seconds)

• 1.5 Deduction for Falling off Mount (Falling off Beam on First Flip On)
• 1.0 Deduction for Pausing 5+ Seconds (Not Moving for 5+ Seconds)
• 1.0 Deduction for Falling off Beam
• 1.5 Deduction for Dismounting off Landing Mat (Flipping Off of Light Blue Mat)

vault

• 3.0 Deduction for not Touching Vault Table
• 2.0 Deduction for backwards runup (going backwards on tumbling line)
• 1.0 Deduction for 3+ Second Pause (Staying Still for 3+ Seconds)
• 0.5 Deduction for Interrupted Run-Up (Stopping/Hesitating During Run-Up)
• 1.0 Deduction for Landing Outside the Mat (Flip off Vault Outside of Landing Mat)
• 1.0 Deduction for Missing Springboard
• 1.5 Deduction for Going off the Runway
• 1.0 Deduction for Repeated Touch (Bouncing more than Once on Vault/Springboard)

• 1.0 Deduction for Clunky or Paused Transitions
• 2.0 Deduction for Failed Dismount. (getting stuck in “end pose” OR failing to execute the dismount correctly)
• 0.5 Deduction for Unnecessary Pauses between Elements
• 1.0 Deduction for Incomplete Elements (starting animation before previous has finished)

floor

• 2.0 Deduction for Out of Bounds (Landing Outside of White Lines)
• 2.0 Deduction for 5+ Second Pause (Standing Still for 5+ Seconds)
• 10.0 Deduction for Invalid Floor Music (Needs to be 60 seconds, starting beep, no vocals)

All deductions are from the OGC guide. For more information, feel free to check it out: [OGC] Guide to the Group, Game, and Events