[OGC] Guide to the Group, Game, and Events

group

#1



Rules

Here at OGC we strive to provide a family-friendly environment and community. It is an expectation to follow all Roblox rules: https://en.help.roblox.com/hc/en-us/articles/203313410-Roblox-Community-Rules

Here are some OGC specific rules:

  • Do not pose, pretend, or roleplay as a staff member.
  • Do not get involved in drama. Gossiping and talking behind other’s back is hurtful and disrespectful.
  • Do not directly advertise. Discussing a gymnastics team is allowed, but do not attempt to recruit members here.
  • Share the gym equipment. Be mindful of other players, and if necessary, take turns.
  • Do not post chainmail or links to “free robux generators”. These are scams and will automatically be deleted from the group wall.
  • Do not beg for a staff role or admin commands. These are earned, and applications are open for staff positions periodically.
  • Trolling or disturbing other players is not tolerated.

Gymnastic Events

There are four main gymnastic events: vault, beam, bars, and floor. As well, there’s an optional trampoline event that is still in development.

  • Uneven Bars
  • Balance Beam
  • Vault
  • Floor
  • Pommel Horse (in development)

Level Routine Requirements

We offer four competitive levels: Novice, Intermediate, Advanced, and Elite. Each level competes in the four main events, and have their own requirements.

Novice
(recommended for beginner gymnasts, or level 1-2)

Beam Routine Requirements
• Front Mount (Forward Flip onto the Beam)
• Two Combos (Two sets of Multiple Flips in a Row)
• Front Dismount (Forward Flip off the Beam)

Bar Routine Requirements
• Giants (Smooth Rotations around the Bar)

Vault Routine Requirements
• One Flip off the Vault

Floor Routine Requirements
• Two Tumbling Passes (Two sets of Multiple Flips in One Direction)
• One Change in Direction (Turning Around)

Pommel Horse Routine Requirements
• One set of Swings (left to right leg out)
• One Circle, any Variation
• One Scissor
• Latching off Dismount (selecting “end pose” once routine finishes)

Intermediate
(recommended for gymnasts with some experience, or level 3-4)

Beam Routine Requirements
• Front Mount (A Front Flip onto the Beam
• Three Combos (Three sets of Multiple Flips in a Row)
• One Change of Direction (Turning Around)
• One Leap (Middle Split Leap or Front Split Leap)
• Front Dismount (Frontwards Flip off the Beam)

Bar Routine Requirements
• Giants (Smooth Rotations around the Bar)
• One Transition (Flipping from one Bar onto another Bar)

Vault Routine Requirements
• One Flip on Tumbling Line (One Forward Flip during your Run-up)
• One Flip off the Vault

Floor Routine Requirements
• Three Tumbling Passes (Three sets of Multiple Flips in One Direction)
• One Leap (Middle Split Leap or Front Split Leap)
• One Change in Direction (Turning Around)

Pommel Horse Routine Requirements
• Two sets of Swings (left to right leg out)
• Two Circles, any Variation
• Two Scissors
• Flip Dismount (selecting “end pose”, then quickly switch to a flip)

Advanced
(recommended for gymnasts with lots experience, or level 5-6)

Beam Routine Requirements
• Twist Mount (Twisting Flip Onto the Beam)
• Three Combos (Three sets of Multiple Flips in a Row)
• One Leap (Middle Split Leap or Front Split Leap)
• One Turn/Spin (Horizontal Leg or Split Leg)
• Two Changes of Direction (Turning Around)
• Back Dismount (Backwards Flip off the Beam)

Bar Routine Requirements
• Giants (Smooth Rotations around the Bar)
• Two Transitions (Flipping from one Bar to another bar, twice)

Vault Routine Requirements
• Two Flips on Tumbling Line (Two Forward Flips on Run-Up)
• One Flip off the Vault

Floor Routine Requirements
• Four Tumbling Passes (Four sets of Multiple Flips in One Direction)
• One Leap (Middle Split Leap or Front Split Leap)
• One Turn/Spin (Horizontal Leg or Split Leg)
• One Dance Segment (/e dance)
• Two Changes in Direction (Turning Around)

Pommel Horse Routine Requirements
• Three Sets of Swings (left to right leg out)
• Two Transitioning Circles, any variation
• Travelling Circle, variation A or B (circles from the side of the pommel)
• Two Scissors and a Scissor Hop
• Transition Dismount (selecting “end pose”, performing a circle then quickly switch to a flip)

Elite
(recommended for gymnasts with expansive knowledge and experience, or level 7-10)

Beam Routine Requirements
• Back Mount (Backwards Flip onto the Beam)
• Four Combos (Four sets of Multiple Flips in a Row)
• One Leap (Middle Split Leap or Front Split Leap)
• One Turn/Spin (Horizontal Leg or Split Leg)
• Two Changes of Direction (Turning Around
• Back Dismount (Backwards Flip off the Beam)

Bar Routine Requirements
• Giants (Smooth Rotations around the Bar)
• Three Transitions (Flipping from one Bar to another bar, three times)
• Twist Dismount (A Twisting Flip off the Bar)

Vault Routine Requirements
• Three Flips on Tumbling Line (Three Forward Flips on Run-Up)
• One Flip off the Vault

OR

• Two Flips on Tumbling Line (Two Forward Flips on Run-Up)
• Two Flips off the Vault

Floor Routine Requirements
• Five Tumbling Passes (Five sets of Multiple Flips in One Direction)
• One Leap (Middle Split Leap or Front Split Leap)
• One Turn/Spin (Horizontal Leg or Split Leg)
• Two Dance Segments (/e dance)
• Three Changes in Direction (Turning Around)

Pommel Horse Routine Requirements
• Three Sets of Swings (left to right leg out)
• Two Transitioning Circles, any Variation.
• Travelling Circle, Variation A or B. (circles from the side of the pommel)
• Two Scissors and a Scissor Hop
• Transition Dismount (selecting “end pose”, performing a circle then quickly switch to a flip)

Deductions:

General Deductions
• 3.0 Deduction for Not Following Level Requirements (VERY STRICT ON THIS)
• 0.8 Deduction for Mouselock Flip Fling (Shift-locking while flipping causes Flip Fling)
• 0.8 Deduction for not Saluting before each Routine (Cheer, or Wave)
• 0.5 Deduction for not Saluting after each Routine (Cheer, or Wave)
• 0.2 Deduction for Hesitation during Routine
• 1.0 Deduction for Hovering in Air during Tumbling Pass (Too many Flips at Once, “Flying”)

Uneven Bars
• 1.0 Deduction for Falling off Bar
• 1.0 Deduction for Dismount off Landing Mat (Flipping off of the Light Blue Mat)
• 1.5 Deduction for Falling on Mount (Mount Onto Bar Failed)
• 1.0 Deduction for Failed Transition (Switching Between Bars Failed)
• 1.0 Deduction for Pausing 10+ Seconds (Not Moving for 10+ Seconds)

Balance Beam
• 1.5 Deduction for Falling off Mount (Falling off Beam on First Flip On)
• 1.0 Deduction for Pausing 10+ Seconds (Not Moving for 10+ Seconds)
• 1.0 Deduction for Falling off Beam
• 1.5 Deduction for Dismounting off Landing Mat (Flipping Off of Light Blue Mat)

Vault
• 3.0 Deduction for not Touching Vault Table
• 1.0 Deduction for 5+ Second Pause (Staying Still for 5+ Seconds)
• 0.2 Deduction for Interrupted Run-Up (Stopping/Hesitating During Run-Up)
• 1.0 Deduction for Landing Outside the Mat (Flip off Vault Outside of Landing Mat
• 1.0 Deduction for Missing Springboard
• 0.5 Deduction for Going off the Runway
• 0.5 Deduction for Repeated Touch (Bouncing more than Once on Vault/Springboard)

Pommel Horse
• 1.0 Deduction for Clunky or Paused Transitions
• 2.0 Deduction for Failed Dismount. (getting stuck in “end pose” OR failing to execute the dismount correctly)
• 0.5 Deduction for Unnecessary Pauses between Elements
• 1.0 Deduction for Incomplete Elements

Floor
• 1.0 Deduction for Out of Bounds (Landing Outside of White Lines)
• 2.0 Deduction for 5+ Second Pause (Standing Still for 5+ Seconds)
• 10.0 Deduction for Invalid Floor Music (Needs to be 60 seconds, starting beep, no vocals)

Floor Music Requirements

Every floor routine is to be accompanied by floor music. Here are the requirements for floor music:

  • 60 Seconds Long: Floor audio should be a minute long, with the tolerance of +/- 15 seconds.

  • No Lyrics: Floor music should be instrumental without lyrics, vocals, or singing. Ambient vocals, however, are allowed.

  • Starting Beep is Required: At the beginning of the audio, there should be a small “beep”.

Here is a compiled list of many floor audios of various tempos, genres, difficulties, etc.

Competitions

We host gymnastic competitions monthly. Anyone in the group is welcome to compete unless they are a judge or helper without prior permission/notice.

Signups for competitions generally come out at the 1st of any given month, and stay open for around 3-4 days (they close once spots fill up). The signups will be posted on our Twitter: www.twitter.com/RobloxGymnastic
After they close, you cannot participate in that competition if you did not sign up.

After signups close, schedules will be released. Each gymnast is scheduled for a time that they stated they could attend based on their schedule and timezone. Each gymnast will perform their routines and receive scores at their scheduled time.

It is recommended you arrive at least fifteen minutes early in case the server fills up. If you are not competing but would like to spectate, we host a livestream on our YouTube channel here: https://www.youtube.com/c/RobloxGymnastics

Fun Activities

Every Saturday (apart from when competitions are held) we host fun activities for players to participate in. This includes game nights, pool parties, movies, and more! These will always be hosted in the gym unless otherwise specified.

Staff Applications

Staff Applications open periodically. They open on next near August or September. Check our Twitter for more updates.


[OGC] April Competition Information
[OGC] June Competition Guide
[OGC] May Competition Guide
[OGC] March Competition Information
[OGC] February Competition
[OGC] July Competition Information & Guide
#2

This topic was automatically closed after 1 minute. New replies are no longer allowed.