I’m prototyping a few game ideas. I’m currently working on some basic animations, but realized something: you can’t play an animation without uploading it to roblox.
Since I’m prototyping, these animations will probably be never used again. Why am I uploading something that I’ll never use after the prototype is over? I really don’t want to clutter my inventory with useless animations along with my 20-30 places that I can’t remove. My point is, we should be able to run keyframe sequences directly in studio and online without having to upload them to roblox first.
What’s the point of uploading animations to roblox anyway? This might have been an okay method when animations used to cost robux, but these things are now free. It would make more sense to have animations saved on the game itself. Uploading animations would be fine when you have multiple games with the same animation.
Humanoid:LoadAnimation(<Animation, KeyframeSequence> animation) – allowing the humaniod to play keyframe sequences in studio and online instead of uploading to roblox first.