I really want to use the ROBLOX animation system, but it’s getting very difficult to do that. I can make animations for one weapon, but not be able to use them for the other 50 because the grip positions vary. I end up having to make tons of animations when I should only have to make one. I can run a plugin to auto-generate new animations out of the one which means it’s not as bad as making all the animations from scratch, but having to use the publish prompt for each and every one of those animations is just as annoying.
I don’t see why animations are tied to these archaic assets. It made sense when they were paid assets (), but now it’s nothing more than an encumbrance. It forces me to re-make animations when I shouldn’t, and I can’t even share my animations without someone having to re-import the raw instance. LoadAnimation should support instances instead of just assets.