wravager
(wravager)
April 13, 2018, 12:58am
#1
Repro should be pretty self explanatory. The only way to solve it is to upload the same sound so it has a different sound id. I assume it has to do with the RollOff if that is only calculated once per sound id or something.
SoundRePro.rbxl (15.2 KB)
2 Likes
Reminds me of an ogg limitation (can only play 1 sound flawlessly at a time) in another engine, so is that your sound’s filetype?
Is it related to these?
I have a project that I wanted to start working on again but the sounds in the place are now broken, and making terrible sputtering noises when playing at the same time. I do not know when the bug started happening, but I notice it now.
I had last updated the place a 6 months ago and do not recall this bug happening.
I have sounds in a place along a small river that would play water sounds. If more than one sound is playing at a time, then they all sound like sputtery garbage.
This bu…
There is an audio bug in Roblox that occurs when attempting to play 2 or more sounds that are within a brick simultaneously on the client side. The audio gets messed up and scratchy. Playing only 1 sound works just fine.
We noticed that the issue began to occur after an update to Roblox less than a month ago.
Here is a demo of the bug:
If so, Roblox is actively working on this issue.
wravager
(wravager)
April 13, 2018, 1:19am
#4
No, it works fine with different sounds, the same id is what causes it.
I believe they are using the same ID. Either way, it still seems like it’s basically the same problem.