Same SoundId Jitters When Played Close Together

Repro should be pretty self explanatory. The only way to solve it is to upload the same sound so it has a different sound id. I assume it has to do with the RollOff if that is only calculated once per sound id or something.

SoundRePro.rbxl (15.2 KB)

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Reminds me of an ogg limitation (can only play 1 sound flawlessly at a time) in another engine, so is that your sound’s filetype?

Is it related to these?

If so, Roblox is actively working on this issue.

No, it works fine with different sounds, the same id is what causes it.

I believe they are using the same ID. Either way, it still seems like it’s basically the same problem.