April 13, 2018, 12:58am
Repro should be pretty self explanatory. The only way to solve it is to upload the same sound so it has a different sound id. I assume it has to do with the RollOff if that is only calculated once per sound id or something.
SoundRePro.rbxl (15.2 KB)
Reminds me of an ogg limitation (can only play 1 sound flawlessly at a time) in another engine, so is that your sound’s filetype?
Is it related to these?
I have a project that I wanted to start working on again but the sounds in the place are now broken, and making terrible sputtering noises when playing at the same time. I do not know when the bug started happening, but I notice it now.
I had last updated the place a 6 months ago and do not recall this bug happening.
I have sounds in a place along a small river that would play water sounds. If more than one sound is playing at a time, then they all sound like sputtery garbage.
There is an audio bug in Roblox that occurs when attempting to play 2 or more sounds that are within a brick simultaneously on the client side. The audio gets messed up and scratchy. Playing only 1 sound works just fine.
We noticed that the issue began to occur after an update to Roblox less than a month ago.
Here is a demo of the bug:
If so, Roblox is actively working on this issue.
April 13, 2018, 1:19am
No, it works fine with different sounds, the same id is what causes it.
I believe they are using the same ID. Either way, it still seems like it’s basically the same problem.