It’s not unbypassable tho is it lol? I completely bypassed your client side anticheat, all I’d need to do is make a handshake emulator.
you disabled the client just to get detected by the server for handshake timeout
that is clearly not a working bypass
unless you bypass the handshake i am not counting it as a working bypass
Made all functions turn nil*. Sure when I have time I’ll possibly make a handshake emulator to completely bypass it.
i do suggest waiting for the next build with null bytes fixed then, as it changes the way the handshake works
or you can do it on this current build as a PoC
Sure thing, I’ll lyk any bypasses I do after you’ve released that
your anticheat runs at the performance of a while true do loop so its automatically voided ngl
you nil every function, say it’s bypassed but you get kicked by the server
parallel logic: you alt f4, bypass the anti cheat, but your game is closed
???
and your pc is clearly a toaster then
your opinion is voided
did i or did i not say i bypassed the client completely lol? all it would take is a handshake emulator now and the whole anticheat is bypassed
but that doesn’t make any sense?
if you wipe hyperion off the client, but the server disestablishes connection with the client, is hyperion still bypassed?
and saying ‘all it would take’ is a stupid take. all it would take me to be the richest person in the world is win the biggest game in a casino, essentially your logic.
doesnt matter regardless, the fact he doesnt even have checks to see if his functions have been made nil proves how bunz his anticheat is. all of his detections are probably skidded anti-hooks off the devforum and v3rm.
you’re honestly glazing him at this point.
if you’re having to rely on a handshake to stop bypasses in this context then your anticheat is awful. guy talks sh** constantly but has his anticheat vulnerable of bypass via making funcs nil lol
how is it a bypass if your detected?
bypass should prevent a detection.
this is what you’re missing, i said i bypassed the client completely. if i were to emulate the handshake then it would be a total anti-cheat bypass
how is it glazing im just stating what is right. how is the anticheat bypassed when you get kicked after a handshake timeout?
so anticheats like eac, vanguard, hyperion are all skidded because they rely on a handshake?
Another method would be to share most of your assets as a free community resource on the forum. This way, it increases your reputation among the developer community and exploiters have no more reasons to steal them. You could also spend some time to submit DMCA requests, which is less time consuming than constantly trying to fight exploiters by finding and coding a new detection.
did i say if you rely on handshakes your anticheat is skidded? no i didnt. i said he probably uses skidded detections.
how many times do i have to say “client” bypass? ill emulate the handshake soon and will showcase a full bypass
but the fact he doesnt even check if his functions have been made nil proves the lack of understanding he has for anti-tampering on the client
claims without proof of any skidding
i said probably. am i not allowed to make assumptions? its a free world
no i own a dictatorship so therefore you cant
in a sense you’re right if you actually mean to succeed in creating a handshake emulator.
what you don’t realize which I have a problem with, is the fact that you call it a “client bypass” and run with it as if the concept of a handshake in an AC isn’t the core of your anti cheat. Therefor calling an anti cheat bad because you “bypassed the client” is complete… absurdity.
there literally is no “context”, a handshake is a core factor in every anti cheat and is not in any way shape or form a reason to call an anticheat awful. you do you