now this makes me think, if we have display names seperate from usernames like Twitter does, are we gonna have some sort of “verified” equivalent on Roblox as well? that’d alleviate a little bit of the impersonation concerns i’d think. just something to think about…
This is definitely gonna be a huge change to the platform. Personally I’ve been happy with my username ever since I made it, but I could see some would really enjoy this. Definitely looking forward to it!
Another problem that I see is that older scripts might use something like this: game.Workspace[game.Players.LocalPlayer.Name]
Which I believe might cause problems because your player character will be set to your display name I presume? Not sure how this will work but since Humanoid characters display the name of the model itself this might also cause issues.
Hm… Not really sure if I like this update. It’s really… Unique… Which I mean ROBLOX is trying to get to where they want their platform to be fun for all users. However, I believe this is in the wrong direction. There’s many exploiters out there. One could easily change his display name and you wouldn’t even know who he is other than his appearance, the website, or actually closely looking at him to the leaderboard. Second thing is someone can mask themselves as someone else. For example, say… “BlockBlock3000” says, “Hey! I want to be Lilly_S today.”. He could easily do so by changing his appearance to match Lilly_S and by changing his Display name as Lilly_S. No one will ever know until they look at the user’s profile.
I think a nice feature to roll out with this would be Verified tags, much like on other social media such as Twitter. If popular developers/youtubers/anyone with a recognisable name could have a verified tag on the leaderboard, similar to how the star program functions, it would eliminate a lot of impersonation concerns.
While it’ll be a pain to update relevant scripts to work with DisplayNames, I look forward to this feature being fully rolled out. Cheers to another great update by Roblox.
And uh, the filter thinks part of my name “Boojie” is inappropriate for some reason even though for the longest time up until recently it never did, so I hope that doesn’t impact how I have to use this feature.
I honestly think this is a terrible move in terms of community effects and this being related to malicious users. If there is no DISTINCT difference between usernames and display names, such as usernames being displayed with an @, there is a very real risk of users who don’t know better being tricked into malicious scams for say if someone set their display name to ROBLOX or of the like. Hopefully as there is going to be a few month gap between this feature being rolled out to everybody, this discrepancy gets sorted out. If it does, this could be a HUGE step in the right direction for the platform.
Will there be a way developers can disable display names from showing up on player lists and chat? I’m not a huge fan of this update…there will be lots of impersonation and I just don’t like the idea of it. Regular usernames are fine. But I suppose if you don’t have the money to change your username, this would be good. I just don’t see the point, I guess is what I’m trying to say. Back to what I was saying–I’d like a way for display names to not be shown on the chat and whatnot. I don’t have much reasoning for anything I’ve said here, and this feature probably won’t be put in, so this reply is just a useless waste of space of someone’s useless opinion.
You should of only been using DIsplayName when displaying the name to players, never for game logic. (You should of only been using UserId for game logic anyways)