I saw someone making a resource for that which is a local plugin months ago, which is at 2023-02-24T21:34:00Z which is when I was sleeping (my timezone is GST [Gulf Standard Time] soo yep), that gave me an idea to publish it to the marketplace, It started bad, but now it’s better
I recently found this as useless, It’s better to use some alternatives at the replies or run this code in the command bar
local select = game:GetService("Selection")
local list = {}
for _, v in workspace:GetDescendants() do
if v:IsA("Humanoid") then
table.insert(list, v)
end
end
select:Set(list)
(I highly recommend InCommand so you can see the code better)
It’s literally useful when you accidentally undid something during the process.
Plus, based on how the video removed the humanoids one by one tells me there’s a task.wait(1) within the code that manages humanoid deletion; you know that by simply searching Humanoid at the explorer’s search bar and carefully removing things you necessarily don’t need isn’t much of a hard task.
A bit of scrolling won’t hurt right? As for AnimationControllers, is that directed for lazy people who doesn’t want to right click on a model and search through the object panel?
This is just a remake of his resource. I appreciate your efforts put into this, however there are quite unnecessary snippets present. Such as
local random = Random.new()
local valueA, valueB = random:NextInteger(1, 10), random:NextInteger(1, 10)
if valueA == valueB then
repeat
task.wait()
valueA = random:NextInteger(1, 10)
until valueA ~= valueB
end
And the task.wait() present in all for loops. I don’t see any other external plugins actively interfering with humanoids other than MoonAnimator.
Sorry for the late reply, I was handling some personal business outside of DevForum.