My team built a low poly school out of around 1800 combined meshes and parts. Meshes are all low poly, while we’ve also reduced union usage as much as possible.
But for some reason, it lags heavily. When turned camera away from the school, it’s perfectly smooth. Once the camera faces the school, frame rates drop significantly.
Can someone please help fix this? I understand that converting everything to meshes may help, but from what I know 1800 parts isn’t an insane amount despite being a decent amount.