Me being cloaked with other players (and a part) in range:
GuestOfChaos being the center with me in range:
Same as above, but I walked a bit further down:
Pretty nice.
Started of with cloaking a ship (also there in SB).
Could be a fun mechanic for space games and other stuff.
Note: Currently I make make cloaked people (if you’re cloaked too) half transparent.
I could easily make them non-transparent, as you would expect with a "real "cloaking field.
LocalTransparencyModifier.
Side effect: In first person your character is still (semi-)transparent.
If your camera clips a wall and zooms in to make your character transparent, same story.
Could easily be solved by merging the CameraScript with the cloaking one, but eh.