Hello,
Once again I have made hallways for my upcoming game, I am quite happy of these ones and I believe they will be used for the final product. I would, therefore, appreciate feedback on what to change. Currently there are only 3 hallway designs (each corresponding to a containment class, e.g. Safe Containment Wing), but I surely will make more.
Looks great, but the walls in the last picture look to have a different texture. I don’t know if that was intentional or not, since I’m aware it’s supposed to look more secure; but then why not a subtle texture like metal?
I made a light that might make it look slightly more realistic: light.rbxm (3.7 KB)
Works with Future lighting technology only. You can change the colors if needed.
Oh, my apology, I must’ve been really tired yesterday. Your light is really cool. I will think about it, and I might implement it to the game. With some alterations, it might actually work really well. Thank you for the suggestion.
Here are two doors presented with the first hallway design. They are the same door, just one has been opened using the move tool for presentation. New keycard readers and buttons are coming soon. (new from the last keycard post)