The following thread contains information regarding game updates for Area - 14, the main group place for the SCP Foundation. This thread will be frequently updated with new posts and information as needed to convey the contents of and state of an update.
Updates follow a loose form of semantic versioning as well as custom headers.
It’s the most wonderful time of the year, as the notably copyrighted song says! The Christmas update is now available at both Area 14 and Site 17 . Go and enjoy this winter wonderland!
MD vials have been fixed per a suggestion on our suggestions platform. If you want to see something happen - post it there! (Yes, all your wild ideas.)
In addition, ads are running (also per the request of a suggestion on the website) - hop on Area 14 and show us what you’ve got!
This patch had to be made ahead of time due to certain inconveniences. There are still various items that have not been tested or are left unfinished, but here we go.
Additions
Settings menu option. Currently does not have any options on it.
Old menu music (Aviators - No One Will Save You) has been added back at a lower volume.
New primary weapons: SCAR-L and Kriss Vector.
New secondary weapon: Desert Eagle.
O5 Council identifier for Kareeem_Jr.
Improvements & Changes
Made guns louder.
Various Glock 17 damage changes.
Breach tunnel C4s are now quieter.
Field Chiefs can now access MTF’s complete arsenal.
Removals
Removed role identifiers from devSparkle, RafDev and Pleixdes.
Removed all Version 2 update logs from the in-game updates menu.
HCZ when? HCZ now. Released the initial Heavy Containment Zone with three (3) functioning, highly-advanced and complex SCPs.
Please, expect bugs, and there will be. The SCPs have went through countless QA testing but nothing simulates the live version. Be patient with us and it’ll pay off.
Please, thank the development team that works SO HARD every day so you could have more exciting updates like this. Shoutout to our Technical Site Director colbert2677, and to Dr_K4rma for suffering me in those late hours (literally) every day.
— Administrator_Mr
Additions
HCZ!! It can be accessed by Level 4, ScD medium command, SD medium command and non-trainee MTF operatives.
Improvements & Changes
Cuffed players should now also jump when the detaining player does.
You can now choose no item for primary and secondary tools in the avatar editor.
Hid the settings tab, will revisit the menu in a future update.
Development staff may now wear hats on the Manufacturing Department team.
Level 4 can now control the Zone A to Containment Zones gate when it is not locked down.
MG36 infinite mag storage restored, buffed damage range and disallowed its selection during raid times.
Vial backend updated to prepare for fix attempt four.
Hostiles now have five inventory slots.
Updates to SCPs 094, 330, 914 and 606. SCP-914 activation range reduced to 8 from 89.
Fixes
SCP-005 fixed again. It wasn’t registered as an access tool.
Fixed inconsistencies in containment chamber doors.
Special Insurgent in Command and Tribunal now have access to the Hostile Leader extension.
Special Insurgent and Cardinal now have access to the Hostile External extension.
Hostiles now have access to the CZ Tunnels again (access shaft near the LCZ).
Fixes
Fixed an issue where the player’s face would not render if it was the default smiley.
Fixed SCP-999 regen command.
Removals
Players are no longer allowed to wear waist accessories in game. You can thank UGC creators for this, because of the recent fad of making large game-breaking hats. This will be in place until I can vet UGC selections better.
Security can no longer access the HCZ as requested by department high commands.
Releasing an independent patch regarding the loadout. I’d rather not have done this but large, unrealistic and game-breaking accessories have unfortunately been becoming a larger problem on both sides: D Class wearing distracting assets to confuse gunfire and personnel violating the Supreme Guidelines on appropriateness.
For the time being, accessory restrictions are being increased. I understand this may get rid of legitimate accessories and I apologise to those affected but our current systems don’t support a comfortable way to get accessories on a deny list. That, I will work on at another time.
All accessory types that attach anywhere below the shoulders will be affected by this update. I have tried making an exception for hip-based attachments as the only non-head accessory allowed, so if you have any accessories below the waist you want showing, you should hope the UGC hat creators rigged the hip accessories properly.
I’ve now implemented an automated check on if the Security Department application should be open or closed depending on the day of the week. The time it works from is UTC. You may need to find your timezone’s offset and make some conversions if you are interested in applying and need to know when an ideal time is.
Feel free to ask around or use our existing informational resources if you need to know when the closure dates are so you can plan accordingly to apply.