SCPF || Area - 14 Update Notes

July 7th, 2020 Update

Additions

  • Holding Q with cuffs and clicking on a player now forces them to jump, restrained or not.

  • Shotguns now play shell insert sounds instead of using a rifle reload sound.

  • Knife now has a stabbing sound.

  • You can now press space at any time during the loading screen to speed up the process.

Improvements & Changes

  • Alpha-1 changed from zipties to handcuffs.

  • SRU may now handcuff Foundation Personnel under Level 2.

  • IA may no longer cuff Class A personnel (O5 Council members and Site Directors).

  • Dead players can no longer be restrained. This does not mean that you’ll be uncuffed if you or your restrainer dies. Still don’t have a fix for that.

  • Zipties now have a 0.5 second cooldown to prevent double clicking.

  • Gun reload sound changed.

  • Fire cycle can no longer be changed while the gun is being shot.

  • D Class, E Class and Hostiles are now mutually allied for team killing.

  • M1911 round changed to .45 ACP.

  • Shields can (should be able to) now block taser projectiles.

  • Granted visitors access to the MD Bay (not the Ward) and the breach shelter.

  • MD Bay bulkhead no longer blocks reception terminals.

  • MD Bay bulkhead now only accesible by Nurses and above.

  • All task forces may now initiate lockdowns on all containment zones.

  • Chat messages no longer deliver while dead.

Fixes

  • Internal change to prevent server crashes when using SCP-1162.

Removals

  • Combative requirement to access SCP-1162 door removed.

  • Suppressors no longer come attached with guns taken from SCP-1162.

  • Broken follow-jump function removed from cuffs.

  • Removed Ballistic Shields from Standard Insurgents.