Screen objects that can be tied to a Camera or add an option for ViewportFrames to have real time lighting

Currently, as a Roblox Developer, it’s impossible create a functioning camera system that can project onto a screen, keeping in-world lighting intact.

You can sorta do this with ViewportFrames, but they lack the functionality to make it convincing.
My suggestion is for a Screen object that can go inside of a SurfaceGui (or a normal ScreenGui).

Some usecases for this would be: Portals and Security Cameras.

The other suggestion is to of course add an option to ViewportFrames to use in-world lighting. But I’m also pretty sure ViewportFrames were never intended for this use case anyway.

Perhaps either feature can be limited to a set number of “screens” like Highlights to help with performance when needed.

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a game from 2007 has this feature and it ran on computers from that age. i really hope that roblox won’t use the “it will run bad on phones” scenario

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Half Life 2 has the camera-feature, and it came out in 2004.

Roblox has been more open about more performance-intensive stuff recently, so I’m hopeful they’ll also consider this.

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i was talking about portal that always uses this feature, but yes even that

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