As a Roblox developer, it is currently too hard to programmatically scale objects as well as the Scale Tool in Roblox Studio.
Problems With Current Solutions
One of the most frequent questions on this forum relates to how to scale an object programmatically in a script. There are many posted solutions, but none are as robust as the Scale Tool in Roblox Studio. The current posted solutions are incomplete and have issues such as:
- Not supporting recent technologies such as the Pivot Point.
- Not supporting non-uniform scaling.
- Not supporting all object types.
- Not supporting rigs with humanoids.
- Not supporting JointInstances, such as Welds.
- Not supporting Unions.
Roblox Studio Does It Best
The Scale Tool in Roblox Studio seems to be the one tool that does this correctly for all cases. So why not provide the same functionality programmatically via a script or API.
Use Cases
Judging by the number of times questions about scaling comes up, this is certainly a hot topic with developers. The use cases are widespread for all types of games. Any game that needs objects at different scales can benefit. Procedural generated maps or content is another example of a common use case.
If Roblox is able to address this issue, it would improve my development experience because there would be a quick, trustworthy, and robust method of scaling objects programmatically that works as well as the Scaling Tool in Roblox Studio.