An easy way to save scripts and reuse them in any game.
Export all your saved scripts in a script that is readable by the Plugin, Send them anywhere with a custom plugin.
Main Features:
Save all sort of Scripts.
Script (Legacy)
Script (Client)
Scripts (Server)
Module Script
Local Script
Export/Import Scripts
Custom save file that the plugin can generate and read from. Shareable and customizable.
Easy to use and modern UI.
Save as many scripts as you want.
Reuse Scripts, Your scripts DO NOT Delete if you close studio or change instance.
Bulk Script Creation, Select as many instances as you want and when you create your saved script it will automatically create a copy of the script every selected directory.
At 0:40 in the video, your plugin runs into an error…
Priced at 100, this offers almost similar functionality to that of InCommand, for only 25 cheaper and no in-plugin editor. I would recommend adding a sizable amount of features to this as InCommand’s cleaner UI, editor, and ease-of-use is a big selling point over your plugin.
Hey,
The issues have been fixed, no errors are now getting displayed.
InCommand does have the capability to save scripts, but Script Manager Pro is able to export your saved script and share them with others. This shareable file is a Script that contains all the saved data.
You are able to add an optional Custom Warning in your Save File so that when other Devs try to load them it’s gonna pop up with your custom message.
One of the use cases is to maybe tell your team or anyone where to put those scripts.
Or maybe can just be used to make a backup of your Saved Scripts… etc
I tried making Exporting And Importing as easy as it can be, via UI Design.
I appreciate the suggestions, if you have any other ideas please let me know.
I’m always trying to improve this plugin.
Just like my criticism with your camera plugin, this plugin can already be exceeded by other plugins and utilities. I do not see any point in paying 100 robux for this plugin. You could use InCommand like @R0bl0x10501050 suggested, or you could use github, which a lot of devs use to manage version control for their scripts. Sharing scripts does not take a plugin to do easily, as like i’ve explained there are methods that let you export them, but you could even just save a script to a file and share it with people.
His UI is fine. Better than most plugins, so there’s nothing to complain about there. InCommand’s UI is minimal, not necessarily “cleaner”, and minimal UI isn’t necessarily a good thing. Being a long-time InCommand user, I’d actually prefer the more robust UI this plugin offers, personally; clarity and ease of access over unnecessary simplification.
Comparing Functionality/Price to InCommand is fair, though.
Saving scripts is faster than InCommand, as you can save only scripts typed with their editor. Otherwise my plugin can save any script just by selecting it.
plus, i’m not looking to copy or create something just like InCommand. Script Manager Plus it’s by itself.
Importing and Exporting via this plugin is way faster than “just save a script to a file and share with people” Since it was originally intended to use it in a Team Create, by exporting the file and letting someone import the content, as i showcased in my video.
Just having the ability to share past scripts with your team it’s great.
And it’s faster, easier. That’s the point of a product.
Wasting 3-4 seconds of your time to have something that can be used in every game and automatically updated with no effort is a better trade off in my opinion.
I did, and i’m saying that you can use the script you saved in any game. Plus, it has bulk creation so you don’t have to manually select every part and create a script.
Still, if you don’t think it’s usefull at all, can’t do much abt it.
Can i ask a question about your plugin ? I don’t really understand how the sharing script function work. Do you mind explaining it to me before i buy the plugin?
You are able to export all your saved scripts. These scripts will be saved in a customizable shareable file and will be stored in a folder in ServerStorage.
With this file, other users that have this plugin (including youself) will be able to import the contents of the save file.
You can also use it to keep things organized or create occasional backups of your saved scripts.
Thanks for replying! But then what are the pro’s of using the sharing function of your plugin? Isn’t almost better use the deafult team-create functions to share scripting (live scripting, drafts, ect…).
The Pro’s of this feature is that you can share scripts that aren’t currently in the team create.
Of course you can copy paste a script inside a blank one… but it’s way slower, Since a save file will load up to an infinite ammount of script as soon as it’s loaded.
It’s always good to have all of your friends have the same scripts in a blink of an eye.
Tho the version shown in the video is the 1.0, it’s very old but still shows the point.
Tho, this is not a replacement of live scripting. This feature gives you the opportunity to let your team have the same scripts as you when needed or to organize your script and create backups.