Scroll UV map on Meshes via simple Vector2 property

Meshes should have a property that lets you easily offset the UV coords of a meshpart. This could be a Vector2 that represents the offset, which we should ideally be able to be set & modify freely. There are of course ways to accomplish this effect today but it requires the usage of editable meshes and/or editable images and TextureContent which have its own set of limitations. Overall I think this is an effect that should be fairly easy to access.

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This would benefit me tremendously in my workflow. Right now the workarounds are very hacky/expensive.

This would be amazing for oceans

this would be an extremely useful feature for several projects I’m working on