Scrolling frame not autoscaling properly

hi,

i was wondering how i could fix this issue where the ui gets cut off:
image

the scroll settings for it are used with AutomaticCanvasSize because there is no way of me knowing how many frames the player will make with the button:
image

i tried some tutorials on yt but they didnt work for this

thanks for any help

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Does the scrolling frame stop there?

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yes it does stop there but i dont know why

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if it helps this is the properties for my UIListLayout

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I found a post, but I can’t find it, it had a good video in it. Maybe try adding UI padding.

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i already had a ui padding inside of it heres the properties:
image
when i remove it it doesnt give much change though

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The padding could be too small. Try something bigger. Also I have no idea on this, I only replied because I thought I bookmarked the post sorry lol.

Edit: give me a min I have an old project

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Could be VerticalFlex, but I don’t know. Checking right now though.

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that still clips like 10% of the frame:
image

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Roblox’s auto-scaling is very janky. I’ll take a look at potential solutions.

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ye its like there needs to be an entire documentation with tutorials about its auto scaling because its so messy

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Are you using scale or offset?

im using scale for it so it fits on all devices

Can I see the properties of your ScrollingFrame? I did some testing in Studio, and it seems to work fine with both Scale and Offset.

ye sure heres all the properties of it

I think it’s the UI list layout. Mine works fine with the same settings. Do you have beta enabled? My UI list is different.

yes i have beta features enabled, all of them

Just to test try disabling some of them. Maybe it will work?

no difference by removing beta features :confused:

it normally does scale the scrolling frames correctly because i have done it before in a previous project