Behind the scenes of a transition (e.g. maps loading) I could be teleporting the character between places, and I want to hide that fact and replace it with something more seamless. (e.g. a map which pictures them travelling from where they were before to where their destination is)
I’m pretty sure this isn’t possible.
The reason why ReplicatedFirst isn’t enough is that I want this to be entirely clientsided - I want to put something somewhere and have it work while a player is in a certain game universe - not have to copy it across multiple places.
This would be really awesome! Imagine making large RPGs using Universes and having seamless interfaces between going from one to another. It would make the process look really polished.
You simple can’t have that using ROBLOX, since ROBLOX always need to load the new world content. In a single game (Like a MMORPG) they already know what content is left to load, and basically they load that in during the travel. ROBLOX needs to put the content in to place (and load it from a other ‘Game’ in the same universe.)
Perhaps a solution to this would be the ability to have this content in the first game, and even after the main things are unloaded, it will remain loaded until the second game has completely loaded.
This would have some place overlapping in the teleportation process.
I know this is still on the front page, and this would be a useless bump, but I’m still interested in having this be a feature and would like your opinions on that. I’ve already got some positive feedback, which I thank you guys for, but without this, the game that I am making won’t be as immersive as I would like it to be.
If target place has those instances in the same parent (I.e. workspace), don’t unload them. That + ReplicatedFirst (WITH 100% CONTROL OVER THE LOADING SCREEN WITHOUT SOME STANDARDIZED SCREEN SAYING “HEY NOB UR LOADING SOMETHIN HUEHUEHUEHEU”) this is accomplishable.
The default loading screen shows no matter what, and then loads the custom. ROBLOX hasn’t made it to where it decides which loading UI, the custom or the default, before the window is displayed
The window flickers (closes and opens) when opening a new place
I’m not sure if anything has happened since 3 weeks ago, (Really? 3 weeks? It feels like longer than that o.e) so I’m just bumping this up to see if anything has happened.
Even though this is 5 months old I still think this is something we need. We could probably live with the very first ROBLOX loading GUI, but when making universe-based places, it would be extremely useful, to confirm to players that they are playing our game.