When selecting multiple objects and then selecting the move tool it will create a really thick selection box
Thank you for calling this out - we’ve noted this as a bug and are working on fixing this.
Check out some improvements we’ve made to the beta feature, including improved depth feedback on selection and hover, feedback on mouse down, hover feedback on selected objects, selection cycling no longer blocking you from dragging an atomic object in a models, and more! See the expandable section at the bottom of the post for more info.
I noticed that even if you select the ‘Bounding Box’ setting, the highlight object is still shown. As a builder, this interferes with my workflow as the bounding box didn’t cover the entire object, but just the bounds of it. After this change, it’s really hard to tell if parts are touching or not.
Is there a way to disable this via a plugin? I was looking to upgrade my custom F3X plugin to support better bounding boxes.
It’s also very painful to look at in some circumstances,
I’d like to toggle highlights too, and keep the bounding boxes instead. This feature is not for everyone.
Will there be a way to turn this off? while highlights are neat I much prefer the boxes that were used before. Mostly down to me being used to it but also due to how highlights interact with certain things. A setting for this is defiantly something that should be included.
addendum.
i can explain based off this screenshot
my issue lies with how it renders the object bounding box; the actual shape versus the size. as a builder who works with small spaces for high detail build, if the object shape is the bounding box, it makes it near impossible to properly line up the object. If I were to make this shape with the new bounding box, it simply would not be alligned because it’s rendering to shape versus size.
Also, it looks like it adds transparency to a NON-TRANSPARENT wall. This is what is problematic. it renders the object in a way that’s similar to blender but unlike blender it’s out of place in studio as we’ve had the same bounding box rendering for like what, 10-ish years now? This needs to permanently be a toggleable option in studio settings because this will result in developers like myself leaving the platform. This despite being a small change, breaks my decade-long workflow.
I learned that there is a ‘show hover over’ studio setting which by disabling it solved quite a few of my UX complaints. I only just now learned about this because the option is right next to the new ‘animate hover over’ setting mentioned in the original post.
I think rewording these options to better describe their intent would be useful. I am also not keen on these toggles being studio settings rather than buttons in the ribbon bar given that the bounding box option already exists in the ribbon bar. Moving them there might perhaps expose their visibility.
That said, there are still a few problems I am running into which I am hoping can be improved. I tried to keep the feedback somewhat concise.
1. Semi-transparent highlighting does not work in many cases
Below is a video I took yesterday showing that the semi-transparent highlighting mentioned in the original post does not seem to work in some simple cases. As I move my camera to the side, the obstructed highlighting becomes more/less transparent.
2. The new highlighting makes it difficult to see what objects I do or don’t have selected.
Below is an image of one of many situations in which I have tried to group together parts but was unable to tell which objects I had selected. I think the bug from point 1 does amplify this issue a lot.
3. While the camera is inside a large model with holes, the selection highlighting often projects ambiguous outlines.
In the image below it looks like I have selected a model existing out of the parts around the doorway in the middle, but I have in fact selected the room the camera is inside of, which is one big model. There is no clear way to tell the difference from these kinds of angles.
4. Z-fighting / overlapping surfaces cause buggy outlines to appear.
This one is self-explanatory. In the video below you can see buggy / distracting outlines as I move my camera around.
5. Sometimes performance is very choppy when an object is selected.
Below is a video demonstrating how selecting a single part suddenly causes very choppy camera movement. When I deselect the part, the performance seems to be normal again. This only happens sometimes it seems.
I am looking forward to future updates! I think the new highlighting is a lot more aesthetically pleasing, but there are still some UX problems that have made it annoying for me to use the new highlighting.
I keep encountering a bug that doesn’t remove the outlines once deselected, only way I’ve found to fix it is by restarting Studio.
you explained this perfectly. thank you. i couldn’t figure it out for so long other than there’s just something wrong visually
I feel like I have been left in the dark, this update literally impacts my workflow so much that I can’t even build, come on guys I have deadline.
I totally agree, yesterday I was trying to build but it proved harder with this, I always look at the size of the box to align objects, and this destroyed me
I honestly would not even care, but for some reason they have it so you can see the selection through parts and it’s just really weird in general.
I totally agree, they have to add a way toggle this off, anybody made a Plug-In for it yet?
(It’s also very sad we have to solve Roblox’s errors)
Apparently when you ungroup the Folder, the highlights are leaked and are never cleaned up, unless you clone model and destroy the bugged out one. Really annoying to deal with.
Is there going to be a way to turn off the highlights when this leaves beta? I prefer bounding boxes over highlights.
We are looking at turning down the opacity so you will not be able to see outlines easily through parts. Let us know if that fixes some issues with building that you run into!
In this weeks release there is a fix to this issue, let us know if you continue to encounter it!
Could there be a switch to turn them off, I need it ASAP, currently these Outlines are making my building worst, I usually use them to align 2 parts/unions/meshes together
It’s a beta feature. But when it leaves beta and is for everyone, like the ugly (in my opinion) draggers added in 2019, we probably won’t be able to change the visualization.