Hi, it’s very nice to see that community feedback is being taken into account here, especially with such a significant change. Could you please advise whether there will be a feature to disable selection cycling altogether, or at the very least an option to change the key from alt to something else?
If they could actually implement the feedback it would be actually good, because honestly its been 4 months and there are no changes just like the audio update so I am not too positive minded about them actually doing it.
Please can we have the option to use the old selection method
Ive been so used to the old selection when building large scale and this new selection feature its making it really difficult for me to traverse properly.
Would love to have an option to turn this off, personally.
The clutter it creates when building with parts that intersect each other is too much. The improvements for occluding the outline on selected parts is a big improvement, but moving a single part still creates an issue of a lack of depth perception when resizing or moving parts near other parts.
EDIT: Whoops, didn’t mean to reply to you, SaturianNightmare.
Unpopular opinion: I actually love this feature, considering that I can still turn on the the bounding boxes.
Screenshot:
There should be a way to set the selection line thickness and selection hover thickness to a minimum of 0 pixels instead of 1 so that those who wouldn’t necessarily want this feature can remove it. Personally, I just like having the bounding boxes.
It’s my third day using this tool and there are some quirks. Doing my best to get used to this change, I am used to the old selection box behaviors for the past 14 years!
3D outlines for edges you cannot see give the illusion that a part is overlapping as seen below. The reality is these parts sit perfectly against each other.
Enabling Selection Box in View helps fix this but you can still see edges you cannot actually see:
Additionally it’s somewhat dizzying to see large parts of my world become selected. I lump like models together for organization. Unfortunately this means seeing every tree in the map flash in and out as I wave my mouse around in a build:
Edit: This third issue seems rare, maybe even something I’m doing wrong with this file. Ignore. Difficulty selecting parts when the Camera is inside another part. The selection insists on selecting the part I cannot visually see on my screen because my camera is inside of it. I should be able to click anything I can visible see. For example, I cannot click the green rug in this screenshot without multiple alt clicks:
This is a very big problem, for everyone I think, if they do add a toggle or should have 3 options, “Toggle Outlines”, keeps outlines just like now, “Toggle Selection Box” toggles selection boxes like the old times, and “Toggle Outlines & Selection Boxes” which will toggle both
I really want them to add this, as it’s very bugging to me and it seems like it’s also bugging you, the creatore of Jailbreak, which is a very popular Game, and if you don’t push out updates on time you’ll lose Players, you’ll get less Robux and Roblox will get less money, so Roblox will lose money
I also can’t believe I’m talking to one of the Developers of Jailbreak, which is one of my favourite Games on Roblox
The new selection box very often visually leaves selected models/parts that were previously selected (sometimes just hovering over them with the mouse is enough, although I’m unable to provide actual reproduction steps, this just happens randomly). The only way to deselect such a part is to duplicate it and delete the old one. This is absolutely annoying, because I’m unable to tell what parts I have selected and which are just visually stuck.
My biggest issue is that the old system used to be intuitive.
You’d hit Alt with the mouse over the Parts you had and it would use the SelectionBox of the item it was over and it would NOT automatically highlight other Models behind/around whatever the mouse was inside.
If you have a detailed model with many small Parts it’s useless at picking which one the mouse is over without picking up the entire model outline.
The new system seems to work fine for some people’s way of building, but not others’
Make all the options toggleable like so many others have requested.