I love this new selector, I prefer Highlights than selectionboxes because it looks fancier
I have a question though: Why can Highlight go over transparent parts whereas the instance behavior doesn’t?
I mean, I wanna use the highlight in the exact same way you are using it, but can’t because it doesn’t handle transparent parts.
What you could do is add a behavior that makes the highlight:
- Highlight transparent parts (from transparency between [0;1] ) if the Adornee is a part alone
- Not highlight a fully transparent part if the Adornee is a model
Here is the current rendering in ROBLOX studio
Model with an invisible collide part
Partially & totally transparent part
As you can see, every parts are highlighted at all time. It’s good for the SpawnLocation as we want to select it, but it can be avoided in the model don’t you think so (for that said collider part)
Here is the current rendering using Highlight instance
Model with an invisible collide part
Partially and totally transparent part
As you can see, the model looks nice but the part alone doesn’t since the highlight instance doesn’t cover partially transparent parts, nor totally transparent ones
I’ve made a topic about changing the whole behavior of the Highlight instance a while ago (here), and I made a poll about what behavior people would like to have, here is the result:
I think you should consider making us able to replicate this behavior, and even maybe use what I said to make the selection.
The highlight part is a really good instance & provides such a good and fancy way to show things, hence why you are replacing the current selectionbox with it !
Please let us do the same in-game, I want to make a game in which you would also be able to select partially to totally transparent instances, and the behavior I mentioned earlier is far better than the current one.
Thanks