Separate enum materials only applicable to BasePart


The following link have a list of materials that is both for BasePart and Terrain. However, the last topic I have replied to have proven that if you want random materials on BasePart without picking the Terrain’s materials, you had to write extra lines for a workaround, avoiding invisible parts.

It would be nice if we somehow could separate them. Purpose for such feature is for randomized materials exclusive for BasePart only.

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