Separate raycast and physics hitboxes

In my game I have this tileable truss block players can use to build vehicles. Currently I have to set CollisionFidelity to PreciseConvexDecomposition because I want raycast bullets to pass through the middle of them, but that is not as efficient for the physics simulation where using CollisionFidelity set to Box would be more efficient.

There should be a way to specify what CollisionFidelity a ray should use

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