Thanks for the good update! It sure will be helpful to I and other players as well!
Thank you so much, this is a blessing.
I’m really happy to see this update however I have one minor gripe with it.
When hovering over players avatars in the player list it still shows as the “link” mouse icon and the icon has a shadow. Would make more sense to do nothing as it’s no longer a link to their profile.
Ah well done!
Glad that our voice really does matter.
When highlighting myself, it marks me as an ‘unknown’ user, rather than a ‘known’ user like my friends.
Would there be any way to change this so I would be reflected as ‘known’ and could access my profile from the server lists?
Love this update, thanks for hearing our voice.
It’s because you can still click friends profiles
OH. YES! THANK YOU!
I still can’t really use this for moderation. If I get a report that “so and so” is exploiting, bullying, trolling in a server, how am I supposed to access their game from the servers page? I won’t be able to do that. I am in total support of removing names so that bots cannot obtain that information. However, place creators and those with permission to edit group places should be able to view names of people in their games.
I appreciate that Roblox is hearing developers concerns on this and responding, however, I think there is still a better solution.
Is there a reason you’re not using TeleportService::GetPlayerPlaceInstanceAsync to teleport to user servers in-game? It would be even easier to use since you can instantly join someone’s server instead of searching for them in the server list, and you’d also be able to give this privilege to game mods which they otherwise wouldn’t have access to.
THANK YOU VERY MUCH.
Seriously, thank you.
WOOT I can join big servers now not just buggy 1 player servers
Good to see it is back.
Any chance you can remove the ‘a’ tag with class ‘avatar-card-link’ from the span that holds the player icon, it is really confusing seeing something that changes my mouse icon that I am not actually able to click. It also means less data for client to download. I know it is pretty negligible but faster download times are always nicer.
If you need to be able to grab Player names, take advantage of the fact that you’re place owner! Utilizing HttpService, have a system (use Discord?) which players can either report to (or automate, is possible) sending you the jobId and list of players in-game via Players:GetPlayers(). This will allow your moderators to do their jobs while helping protect the privacy of active online users, which is what the bots were probably aiming for by targetting server lists. The discord method is what a group of my friends do, and it works well.
That got changed as well, afaik. I was unable to join players in my game using that method despite them clearly being in the game. The functionality worked completely fine before they changed the server list stuff initially.
Oh, it’s getting fixed? sweet.
Thank you!
Wow that’s really great!