Reproduction Steps
An increase in server crashing (Around 9-20 minutes)
Direct links to games that this occurs in:
This has been happening since November 10th, at around 3 PM CST.
We have not updated anything in the past 3 days (November 8th was the last time) to the experience and this just popped up on the 10th around that that time.
System Information: Windows 11 Gaming PC with around 40 MBPS download ethernet connection stable.
Expected Behavior
When a full server occurs/server fill happens, server memory goes up way more than usual for us versus before.
This causes a crash to occur.
(We have a higher memory start-out count than most games which can cause crashes earlier/work on code is needed, but we have never had crashes in 9-20 minutes ever, rather it usually occurs around the 2 hour+ mark and not 9-20 minutes.)
Actual Behavior
Possibly untracked memory could be causing this? I’m not sure exactly on what category/what exactly is causing this and if there is a way to see that would be helpful as to what’s causing the crashes as we have not changed anything in the past few days and this popped up randomly to the extremity of this server crashing.
(This is when the server crashed)
Issue Area: Engine
Issue Type: Connectivity
Impact: Very High
Frequency: Constantly
Date First Experienced: 2021-11-10 15:11:00 (-06:00)
Date Last Experienced: 2021-11-11 17:11:00 (-06:00)
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