On the documentation, Camera.Focus is said to tell the engine where to prioritize rendering. This was working before, but it seems to have stopped working quite a while ago.
In the video above, there are many green parts. There’s also a black part that indicates the focus position of the camera. The focal point can be controlled by moving the mouse. The graphics quality is set to 1, but this is also apparent in every other graphics option.
Unfortunately, you can also see that when I hover the mouse in certain places, things that should get rendered do not get rendered, despite being right at the focal point. At the end of the video, you can see that only the character gets rendered for some reason. Interestingly enough, lighting (such as shadows and lights) do still gets rendered on parts that are still visible.
Focus Point Repo.rbxl (66.3 KB)
Expected behavior
Renderable objects around the focal point will be rendered.