Note: Im not exactly sure if this is a bug, but I thought it would be worth reporting just in case as it seems to be an “issue” with how the shadows are handled during this point in the cycle.
While this isnt a very noticable thing for most occasions, for my use it has become very apparent when using the Post Processing effects in a Day Cycle where when the lighting reaches past a certain point in time (Usually around ClockTime 19 - 19.3), shadows suddenly pop into existance from the moon.
As far as im aware, this isnt as noticable with the sunrise (which happens at around 5 - 6 ClockTime). But the issue still happens here.
Reproduction
As for any reproduction, it appears to be possible on a starter baseplate where I changed the following properties to make the effect more visible:
Lighting.Brightness = 10
Lighting.OutdoorAmbient = Color3.new() -- 0,0,0
ClockTime = 18.4
Shadows are still being rendered from where the sun is supposed to be, however the sun is no longer visible at this range, while the moon is in full view.
ClockTime = 19
ClockTime = 19.23 - 19.3 (I dont know the exact number)
Expected Behavior
Usually when the sun/moon is out of view, the one that is in view should begin casting shadows to the map. So when sunrise begins, they should start casting shadows once visible and stop casting shadows once its no longer visible in the sky.
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