A strange issue I’ve noticed is that some shadows from global light appear to have an outline, like they’re destroying the shadows around them. I presume this might be an issue with cascading shadows since it occurs more frequently when objects far away cast long shadows.
Video of situation occuring:
Repro Place: (turbines spin from hinge constraints so you can just run in server to see them spin)
ShadowBorked.rbxl (59.4 KB)