Shadow Toggle true/false

Works for:

-TrussPart
-Part
-WedgePart
-UnionOperation
-MeshPart

Usage would be: Part.Shadows = false

It’d allow us to disable shadows on that particular part.

I want roblox’s sexy shadows without these ugly shadows on the meshes.

  • Yes
  • No

0 voters

Can’t you control shading of meshes by editing the UV map? Either way, shadows=false would make the part neon (without the glow). I’m curious if the problem here is directional shadows – does the issue still persist if you disable Global Shadows and set Ambient to 127, 127, 127?

have you double-checked that your normals are correct?

Yep this definitely looks like a Normals/Topology issue. If this were done correctly, you’d have no problem with shadows for a model like this. Ask your guy to look into it, or if the model is available for download I’d take a look.

Yes. They look fine downscaled.