This issue seems to occur for all players joining our testing environment, Where the shadow connects to other shadows (even though the plants have cast-shadow disabled), In the case of the last image, the shadow seems to connect to the vehicle as well, moving with the vehicle when the vehicle moves but it seems like the original vertices of the shadow stay connected to the plant
We’re currently on Future lighting, The issue is also present in studio playtesting, but not in studio editing
Expected behavior
I expect the shadow to be disabled when cast shadow is disabled, but even if its enabled I don’t expect it to ‘merge’ with other vertices from separate models
Could you please upload a place file and the steps to reproduce the bug you’re seeing? It would significantly improve our chances of debugging it and finding what’s wrong with the shadows.
I have been trying to create a repro file that I can send here without any luck so far, but I still wanted to give an update as I do have some more information
We replaced the plant model recently with a better one and it didn’t happen anymore, the difference between the plant models is that the old one was 3 meshes in a model, the new one is 1 mesh in a model and the old one was a skinned / boned mesh (but having its bones removed) and the new one isn’t, additionally, the vehicle is also a skinned / boned mesh
We think it has something to do with skinned meshes under load, but we aren’t completely sure
I’ll also continue to try to create a repro file