Hi there! My name’s Peter (aka. ShapeDemBricks, formerly SolidBlocks / SlopranoDark). I’ve been on Roblox since 2009 and have improved a lot over the years since I started developing. In this topic I’ll showcase my skills for those interested. Note, that it might be missing stuff. This will be updated periodically.
I started building somewhere around 2010 together with a good old friend LightArceus who left the virtual world behind after a real life accident, unfortunately. He helped me script the game called Light VS Dark, a childhood game concept.
After his departing, I still built things on Roblox. Most of the stuff is shown in this topic. Eventually, when meshes were allowed again, I started using Blender 3D.
Alongside commisions, I also participate(d) in a few projects.
I’d like to name each of them in the spoiler below!
List of Projects
RedManta (Founded by AbstractAlex & Sharksie)
Game: Knife Capsules (Now known as: Super Knife Frenzy!)
- I made over 45 knifes for this game of which about 38 were implemented;
Universal Development (Founded by me)
Game: Legend of the Eldritch
Encore Pictures (Founded by BrickEffect)
- Modelling cars;
(I was once featured in the Roblox Spotlight segment in a stream of theirs with my dragon models!)
2016 - 2017
Note: The images above may be called after the date it was taken; this doesn’t mean it’s also the date I actually created the object!
For more information on my translations, check this topic:
While college is ongoing, you’re free to contact me even when you’re uncertain! We could talk about your request and see what the options are. In case it’s too much for me, I’ll definitely let you know before we start anything.
Please be aware of the fact that college is top priority. It means that free my time is fluctuating among other things.
One week I’ll be available more than the other. I’m hoping for your understandings!
I’m also open to join projects! This does depend on multiple factors such as:
- Am I already part of a project?
- What’s the payment like?
- What’s the pressure / workflow like?
- How far away is the deadline?
And probably some more.
In case everything seems positive, I could join your project!
Prices are negotiable and depend on the request. We’ll figure something out!
I accept either hourly pay or per asset.
Due to some important positive changes I now accept both Robux AND USD without preference! Mix and matching is absolutely fine.
It’s up to you!
NOTE: When we agreed to a certain price, this should be the exact amount I’d receive.
This means that you’d cover any additional costs. (e.g for if we use Paypal or the 30% Roblox market fee)
In case you’re not keen with that, we could always talk about it to find a compromise if not a solution!
In case the request is discarded because of any reason after I made any kind of progress, you’d have to pay 25% of the price we agreed on to cover the work I invested in the request.
We agreed on a price of 10000 R$.
10000 - (10000 * (1 - 0.25)) = R$ 2500.
This means that R$ 2500 should be paid to cover the effort.
We agreed on a price of $60.
60 - (60 * (1 - 0.25)) = $15.
This means that $15 should be paid to cover my effort.
The reason why I’m doing this is because it’s a waste of my time and energy when I get to hear that the commission is cancelled while I already made good progress.
So please make sure to have the idea clear when you commission me and make sure to make the idea clear to me as well to prevent this from happening.
Would you like to hear it from somebody else? No problem!
Check the spoiler below for the opinions of people I worked for.
List of References
Hoshpup (Individual Developer)
“As a development partner, I would say you are hardworking, open to criticism, work through problems and changes quickly, easy to work with and completed the tasks with great attention to detail making sure to stay true to the references but also putting your own creative spin on things.”
Rating (0 - 10)
“I’d have to put 8 as a final score.”
Cody_Nelson (Founder of Exohda)
“I’ve worked on many projects with Peter over the years. He’s been one of the most consistent and hard working people on my team at any given time. Peter is very good at listening to instructions and is extremely creative. He’s very patient and helpful in finding and creating what you had envisioned, I have always been pleased with the work he provides. Overall, an astonishingly talented developer that is very easy to work with.”
Rating (0 - 10)
“I would definitely rate Peter 10 out of 10, he’s never let me down even in the most challenging of scenarios.”
BlockFaceSteve (Co-founder of Block Evolution Studios)
“Working with ShapeDemBricks has been a great experience. As a top-class developer, he has delivered professional work well within agreed deadlines. The emphasis on regular communication and progress reports reassured us that deadlines are being reached and that the project was going ahead as planned.”
Rating (0 - 10)
“Solid 10, would be using ShapeDemBricks’ services even more in the future.”
Average Rating: 9.3/10
Your Questions Answered
1) What’s your attitude like?
Generally I’m an enthusiastic, friendly and understanding person ready to learn & create things for you!
2) What’s your professionality like?
I prefer to think “If this was my real job, would I act like this?” I tend to show my professional, mature appearance first. Once we get to know each other better, that may slightly change but it will never become drastically chaotic.
3) How old are you?
As of now, I’m 19 years old. This can be found on pretty much every profile I have.
But to those who missed it, there you go!
1) Which software do you know / use?
I’m mostly comfortable in Blender 3D. This is the software I use to make meshes. I’m learning Autodesk Maya at college and may start using that for things like this as well.
I’m also familiar with …
… Roblox Studio.
And I also know …
… After Effects.
2) Do you know how to optimise?
Certainly! Especially for 3D modelling, I know how to optimise good enough to preserve quality as well!
3) Are you familiar with UV unwrapping?
Yes. I know how to UV unwrap things properly. However, the complexity of the model may influence the difficulty. Know that I’m not familiar with texturing yet!
4) What’s your speciality in terms of development?
I’d say that would be 3D modelling.
Thank you for your interests!